The first deck is the artificer deck.
Full List
Lands
- Academy Ruins
- Arid Mesa
- Badlands (Proxy)
- Blood Crypt
- Bojuka Bog
- Command Tower
- Darksteel Citadel
- Flooded Strand
- Godless Shrine
- Hallowed Fountain
- Inventors' Fair
- Island (x2)
- Marsh Flats
- Morphic Pool
- Mountain (x2)
- Plains (x2)
- Plateau (Proxy)
- Raugrin Triome
- Reliquary Tower
- Sacred Foundry
- Savai Triome
- Scalding Tarn
- Sea of Clouds
- Spectator Seating
- Spire of Industry
- Steam Vents
- Swamp (x2)
- Underground Sea (Proxy)
- Urza's Saga
- Volcanic Island (Proxy)
- Watery Grave
- Xander's Lounge
Creatures
- Alibou, Ancient Witness
- Arcum Dagsson
- Breya, Etherium Shaper (CMDR)
- Daring Archaeologist
- Darksteel Colossus
- Enthusiastic Mechanaut
- Goblin Welder
- Hangarback Walker
- Kuldotha Forgemaster
- Marionette Master
- Master Transmuter
- Metalwork Colossus
- Meteor Golem
- Muzzio, Visionary Architect
- Myr Battlesphere
- Noxious Gearhulk
- Pia and Kiran Nalaar
- Replication Specialist
- Sai, Master Thopterist
- Solemn Simulacrum
- Tameshi, Reality Architect
- Torrential Gearhulk
- Triplicate Titan
- Urza, Lord High Artificer
- Walking Ballista
- Wurmcoil Engine
Instants
Artifacts
Sorceries
Game Plan
Game Plan
The plan for the artificer deck is mostly straight forward. You create as many thopters as you can.